29 const double xd =
XDelta(A, B);
30 const double yd =
YDelta(A, B);
31 return sqrt(static_cast<double>(xd * xd + yd * yd));
45 float NumRadsInCircle = 2.0 * M_PI;
47 float Angle =
AngleFrom (*Point1, *Point2);
49 Angle += NumRadsInCircle;
50 Angle *= FullScale / NumRadsInCircle;
51 if (Angle < 0.0 || Angle >= FullScale)
float DistanceBetween(FPOINT A, FPOINT B)
float NormalizedAngleFrom(FPOINT *Point1, FPOINT *Point2, float FullScale)