tesseract  4.0.0-1-g2a2b
SVPaint Class Reference
Inheritance diagram for SVPaint:
SVEventHandler

Public Member Functions

 SVPaint (const char *server_name)
 
void Notify (const SVEvent *sv_event)
 
- Public Member Functions inherited from SVEventHandler
virtual ~SVEventHandler ()
 

Detailed Description

Definition at line 37 of file svpaint.cpp.

Constructor & Destructor Documentation

◆ SVPaint()

SVPaint::SVPaint ( const char *  server_name)
explicit

Definition at line 179 of file svpaint.cpp.

179  {
180  window_ = new ScrollView("ScrollView Paint Example", // window caption
181  0, 0, // x,y window position
182  500, 500, // window size
183  500, 500, // canvas size
184  false, // whether the Y axis is inversed.
185  // this is included due to legacy
186  // reasons for tesseract and enables
187  // us to have (0,0) as the LOWER left
188  // of the coordinate system.
189  server_name); // the server address.
190 
191  // Set the start modes to point-to-point and line drawing.
192  click_mode_ = 1;
193  drag_mode_ = 4;
194  has_start_point_ = false;
195 
196  // Bild our menus and add them to the window. The flag illustrates whether
197  // this is a menu bar.
198  SVMenuNode* popup_menu = BuildPopupMenu();
199  popup_menu->BuildMenu(window_,false);
200 
201  SVMenuNode* bar_menu = BuildMenuBar();
202  bar_menu->BuildMenu(window_,true);
203 
204  // Set the initial color values to White (could also be done by
205  // passing (rgb[0], rgb[1], rgb[2]).
206  window_->Pen(ScrollView::WHITE);
207  window_->Brush(ScrollView::WHITE);
208 
209  // Adds the event handler to the window. This actually ensures that Notify
210  // gets called when events occur.
211  window_->AddEventHandler(this);
212 
213  // Set the window visible (calling this is important to actually render
214  // everything. Without this call, the window would also be drawn, but the
215  // menu bars would be missing.
216  window_->SetVisible(true);
217 
218  // Rest this thread until its window is destroyed.
219  // Note that a special eventhandling thread was created when constructing
220  // the window. Due to this, the application will not deadlock here.
221  window_->AwaitEvent(SVET_DESTROY);
222  // We now have 3 Threads running:
223  // (1) The MessageReceiver thread which fetches messages and distributes them
224  // (2) The EventHandler thread which handles all events for window_
225  // (3) The main thread which waits on window_ for a DESTROY event (blocked)
226 }
void SetVisible(bool visible)
Definition: scrollview.cpp:551
SVEvent * AwaitEvent(SVEventType type)
Definition: scrollview.cpp:445
void AddEventHandler(SVEventHandler *listener)
Add an Event Listener to this ScrollView Window.
Definition: scrollview.cpp:416
void BuildMenu(ScrollView *sv, bool menu_bar=true)
Definition: svmnode.cpp:120
void Pen(Color color)
Definition: scrollview.cpp:722
void Brush(Color color)
Definition: scrollview.cpp:728

Member Function Documentation

◆ Notify()

void SVPaint::Notify ( const SVEvent sv_event)
virtual

Reimplemented from SVEventHandler.

Definition at line 169 of file svpaint.cpp.

169  {
170  if (sv_event->type == SVET_CLICK) { ClickHandler(sv_event); }
171  else if (sv_event->type == SVET_SELECTION) { SelectionHandler(sv_event); }
172  else if (sv_event->type == SVET_MENU) { MenuBarHandler(sv_event); }
173  else if (sv_event->type == SVET_POPUP) { PopupHandler(sv_event); }
174  //throw other events away
175 }
SVEventType type
Definition: scrollview.h:64

The documentation for this class was generated from the following file: